Sunday, March 6, 2011

Art Update

Generic stone, kegs and archway beams. More to come, stay tuned!

Saturday, March 5, 2011

Logo



Here's the new updated logo. Hope you like!

Wednesday, March 2, 2011

Poly-Painting it up!

Started doing work on modular pieces. Trying my hand at Zbrush poly painting to create our textures for props. The goal was to not only grasp the concept of poly painting, but to incorporate this into my normal modeling workflow. This is part of our modular wooden beams which will be seen throughout the first area of the game, poly painted and sculpted. C&C always welcomed.


Saturday, February 19, 2011

3D Progress


Fleshing out the concept in 3D, here's my first work in progress shot.

Wednesday, February 16, 2011

First Room Concept

Here's some rough digital sketches I came up with to visualize what our first room is going to look like. Based on our list of assets, I made sure to include each item from our list into the concept. Next step, I will be blocking out a 3D sketch in Max.

Monday, February 7, 2011

Concept Art

Just wanted to post some initial mood thumbs I came up with for the project. Nothing final, more of just pushing ideas around with the wacom pen :)



Project is a go!

There was much finished yesterday on the programming side of things.

We'll be plugging in art this week. So except some concept art and a brief story soon!