Started doing work on modular pieces. Trying my hand at Zbrush poly painting to create our textures for props. The goal was to not only grasp the concept of poly painting, but to incorporate this into my normal modeling workflow. This is part of our modular wooden beams which will be seen throughout the first area of the game, poly painted and sculpted. C&C always welcomed.
Here's some rough digital sketches I came up with to visualize what our first room is going to look like. Based on our list of assets, I made sure to include each item from our list into the concept. Next step, I will be blocking out a 3D sketch in Max.